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Tetris Didn't Triumph at The Game Awards — An Additional Classification Could Fix That

Whenever a prominent honors show draws close, there’s always a demand for the addition of new categories to acknowledge unsung work and delight the passions of followers dedicated to specific genres.

A fellow writer made the case supporting a scary games classification. It would be amazing. The same goes for board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance when I prioritize since similar to blinkered fanatics, I possess a compelling case supporting my request stands as crucial and significant. The demand is this: There should be an award type for logic-based games.

The Genre Classification Challenge

Classifying creative works isn't exact; opinions vary greatly, and inevitably start arguments and end in fuzzy definitions. This explains why film award organizations avoid this approach. Yet it remains an unavoidable compromise in the world of interactive entertainment, which are so diverse they barely qualify as a single art form.

For comprehensive acknowledgment of gaming accomplishments to receive acknowledgment, and for games of all stripes to compete fairly, specific award classifications remain vital.

Present Award Structure

The major gaming awards presently include award types recognizing Action, Action/Adventure, RPG experiences, Combat games, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories actually cover a lot of ground, allowing placement for numerous titles.

Not so for logic-based experiences. No suitable classification appears for their placement. Think about these recent excellent titles, each quite distinct: structural challenges from a specific release, the pulse-pounding block-matching of another game, thought-provoking social scenarios in another game. What category would fit them between these six categories? Unfortunately, nowhere.

Acknowledgment Issues

There are dozens of brilliant puzzle games launched regularly without proper recognition at major award shows, except when they manage to fit award groups including Handheld titles, VR/AR Game, or the extremely competitive small studio competitions.

  • An iconic brain-teaser received no recognition for anything during that awards season
  • Another imaginative release received no nominations in 2019
  • Popular arranging title got ignored recently
  • Only a few brain-teasers scraped into independent or mobile categories

Value of Brain-Teasers

Frequently they represent small games, yet the craft in brain-teasers is of massive significance. Well-known matching games count as the most-played games globally maintaining this status for an extended period.

The legendary block-stacking game challenges famous sandbox experiences for the title of best-selling game of all time; it also contends for top gaming experience. Puzzle games are foundational within interactive entertainment, while interacting with diverse game types.

Recommendation and Reasoning

Logic titles wouldn't face that issue. You could fill five nominees with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.

And to reiterate, these are games that otherwise have no home in important events. Logic title developers are working at the challenging frontier interactive creation, developing some of most fundamental forms of the video game form. Comparable to movie stunt professionals, they warrant appreciation. Don't make them wait decades.

DH
Written by

Daniel Holt

An avid angler and outdoor writer with over 15 years of experience testing fishing gear across diverse environments.

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